My son Trayton thought it would be interesting to make a Left/Right/Thrust/Fire space shooter where the ships had punching arms instead of traditional particle weapons. I was interested in making the Flynn engine interoperate with a 2D physics engine so I mocked up a prototype. Punching each other wasn’t very fun so I added a ball and it turned out that fighting the other player for control of the ball was a blast.
VBall has 1 player (timed) and 2 player (scored) modes, but 2 player is where the real action is.

